local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
main_id = 488
L0_1 = {}
L1_1 = 48801
L2_1 = 48802
L3_1 = 48803
L4_1 = 48804
L5_1 = 48805
L6_1 = 48806
L7_1 = 48807
L8_1 = 48808
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["48801"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["48802"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["48803"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["48804"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["48805"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["48806"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["48807"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["48808"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "NPC10030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 10030
L3_1.pos = "Q48800NPC"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Lisa01"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 100701
L4_1.pos = "Q48800Lisa"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["48800"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc153501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 153501
L3_1.pos = "Q48801NPC"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["48801"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc153501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 153501
L3_1.pos = "Q48803Start"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["48803"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q48801Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["48804"] = L1_1
